Jul 15, 2022

Introducing: Laws of UX Figma Components

Introducing: Laws of UX Figma Components

Introducing: Laws of UX Figma Components

Introducing: Laws of UX Figma Components

Introducing: Laws of UX Figma Components

Introducing: Laws of UX Figma Components

Laws of UX Figma Resource Thumbnail
Laws of UX Figma Resource Thumbnail
Laws of UX Figma Resource Thumbnail
Laws of UX Figma Resource Thumbnail
Laws of UX Figma Resource Thumbnail
Laws of UX Figma Resource Thumbnail
Laws of UX Figma Resource Thumbnail

As a product designer, I often refer to the Laws of UX. I wanted to be able to reference these concepts easily while working in Figma. So, I created a free community file that contains a library of reusable components. Each UX Law has a summary and detailed card. Checkout the file here.

What Are UX laws?

Laws of UX is focused on making complex psychology heuristics accessible to more designers through a resource that collects those that are relevant to user experience design.

The psychology of design

As humans, we have an underlying “blueprint” for how we perceive and process the world around us. The study of psychology can help us decipher this blueprint.

How does this help me?

This collection of UX law components can be referenced whenever you are presenting designs, explaining rational to peers, leveling your strategic design skills, or just simply being curious about how users might interpret your designs.


Jon Yablonski

Jon Yablonski is the author of the book Laws of UX and the creator of the lawsofux.com. I wanted to be able to easily reference Jon's UX Laws directly in Figma., so I created this community resource.

Support Jon

Learn more about UX laws

One more thing…

An un-offiical Law of UX. Bock's Constant. The Design Details Podcast is one of my favorite podcasts. On this show Marshall Bock (and co-host Brian Lovin) sometimes refer to (Marshall) Bock’s Constant: people don’t fucking read. Check out this episode #411 where they read my question from twitter about this.

This is not an official law of UX, but maybe it should be.